local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 250008057
L1_1 = {}
L2_1 = {}
L2_1.config_id = 21
L2_1.monster_id = 21010501
L3_1 = {}
L3_1.x = 224.654
L3_1.y = 4.0
L3_1.z = -32.713
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 338.2
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.disableWander = true
L2_1.pose_id = 9013
L3_1 = {}
L3_1.config_id = 22
L3_1.monster_id = 21010501
L4_1 = {}
L4_1.x = 220.976
L4_1.y = 4.0
L4_1.z = -31.908
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 20.8
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.disableWander = true
L3_1.pose_id = 9013
L4_1 = {}
L4_1.config_id = 23
L4_1.monster_id = 21010501
L5_1 = {}
L5_1.x = 217.765
L5_1.y = 4.0
L5_1.z = -31.399
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 16.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.disableWander = true
L4_1.pose_id = 9013
L5_1 = {}
L5_1.config_id = 24
L5_1.monster_id = 21010301
L6_1 = {}
L6_1.x = 216.075
L6_1.y = 4.0
L6_1.z = -35.996
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 48.2
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.disableWander = true
L5_1.pose_id = 9003
L6_1 = {}
L6_1.config_id = 25
L6_1.monster_id = 21010301
L7_1 = {}
L7_1.x = 223.19
L7_1.y = 4.0
L7_1.z = -37.783
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 18.2
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.disableWander = true
L6_1.pose_id = 9003
L7_1 = {}
L7_1.config_id = 26
L7_1.monster_id = 21010601
L8_1 = {}
L8_1.x = 234.608
L8_1.y = 4.0
L8_1.z = -45.308
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 32.3
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 27
L8_1.monster_id = 21010601
L9_1 = {}
L9_1.x = 224.994
L9_1.y = 4.0
L9_1.z = -46.339
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 28
L9_1.monster_id = 21020101
L10_1 = {}
L10_1.x = 229.132
L10_1.y = 4.0
L10_1.z = -45.093
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 46.139
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 198
L2_1.gadget_id = 70300077
L3_1 = {}
L3_1.x = 225.625
L3_1.y = 4.0
L3_1.z = -24.623
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 72.7
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 199
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 225.766
L4_1.y = 3.5
L4_1.z = -24.313
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 328.271
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 200
L4_1.gadget_id = 70220013
L5_1 = {}
L5_1.x = 215.765
L5_1.y = 4.0
L5_1.z = -24.299
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 342.881
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 202
L5_1.gadget_id = 70300089
L6_1 = {}
L6_1.x = 216.298
L6_1.y = 4.0
L6_1.z = -34.522
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 99.863
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 203
L6_1.gadget_id = 70300089
L7_1 = {}
L7_1.x = 223.295
L7_1.y = 4.0
L7_1.z = -36.104
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 122.893
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 225
L7_1.gadget_id = 70300088
L8_1 = {}
L8_1.x = 223.308
L8_1.y = 4.0
L8_1.z = -24.584
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 359.488
L8_1.y = 97.15
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L8_1 = {}
L8_1.config_id = 226
L8_1.gadget_id = 70300088
L9_1 = {}
L9_1.x = 218.975
L9_1.y = 4.0
L9_1.z = -25.133
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 100.578
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L9_1 = {}
L9_1.config_id = 227
L9_1.gadget_id = 70300088
L10_1 = {}
L10_1.x = 213.41
L10_1.y = 4.0
L10_1.z = -24.992
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 61.702
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000130
L2_1.name = "ANY_MONSTER_DIE_130"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_130"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_130"
L3_1 = {}
L3_1.config_id = 1000131
L3_1.name = "ANY_MONSTER_LIVE_131"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_131"
L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_131"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 21
L5_1 = 22
L6_1 = 23
L7_1 = 24
L8_1 = 25
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 198
L5_1 = 199
L6_1 = 200
L7_1 = 202
L8_1 = 203
L9_1 = 225
L10_1 = 226
L11_1 = 227
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_130"
L5_1 = "ANY_MONSTER_LIVE_131"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_130 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 27
  L4_2.delay_time = 3
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 28
  L4_2.delay_time = 3
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 26
  L4_2.delay_time = 3
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = {}
  L2_2.x = 2510
  L2_2.y = 194
  L2_2.z = -1141
  L3_2 = ScriptLib
  L3_2 = L3_2.ScenePlaySound
  L4_2 = A0_2
  L5_2 = {}
  L5_2.play_pos = L2_2
  L5_2.sound_name = "LevelHornSound001"
  L5_2.play_type = 1
  L5_2.is_broadcast = false
  L3_2 = L3_2(L4_2, L5_2)
  if 0 ~= L3_2 then
    L3_2 = ScriptLib
    L3_2 = L3_2.PrintContextLog
    L4_2 = A0_2
    L5_2 = "@@ LUA_WARNING : active_soundplay"
    L3_2(L4_2, L5_2)
    L3_2 = -1
    return L3_2
  end
  L3_2 = 0
  return L3_2
end
action_EVENT_ANY_MONSTER_DIE_130 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if 1644 ~= L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_131 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetMonsterBattleByGroup
  L3_2 = A0_2
  L4_2 = 28
  L5_2 = 57
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.SetMonsterBattleByGroup
  L3_2 = A0_2
  L4_2 = 26
  L5_2 = 57
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.SetMonsterBattleByGroup
  L3_2 = A0_2
  L4_2 = 27
  L5_2 = 57
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_LIVE_131 = L1_1
